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Objects modeled and textured in Blender, scene created in Unity
Zbrush sculpts for an imaginary restaurant -
a counter-topper, and a wall sign.

I modeled, textured, lit, and rendered a pumking to add to the image above, using 3ds max and Photoshop - you can see the process below



I was given a model with a small piece of wall with a pipe, a door, and a flat section of sidewalk to start - I modeled more details and an alley scene with 3ds max, created textures in Photoshop, and rendered it with Mental Ray - you can see a video of the steps I took below


My job was to replace the house in the photo on the left with a 3D model -I modeled the house, applied textures, and lit to match the scene in 3ds max - I created the textures in Photoshop


My game company's logo - a combination of 3D and 2D elements,
using 3ds max and Photoshop

Modeling and Rigging in Maya


3 hour speed sculpt using ZBrush
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